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Physics Nodes

Spring motion toward a target, and a value quantized into steps.

This category contains 2 nodes.

Nodes

Spring Physics

Moves a value toward a target like a spring. The value overshoots and then settles. Use it for animations that bounce into place.

Inputs: The time, the target, the starting position and speed, the spring strength, the damping, and the mass.

NameTypeRangeDefault
TimeNumber0-10
TargetNumberany1
Initial PosNumberany0
Initial VelNumberany0
StiffnessNumberany100
DampingNumberany10
MassNumberany1

Outputs: The current position and speed of the spring.

NameTypeRange
PositionNumberany
VelocityNumberany

Step Sequence

Quantizes a value into discrete steps, for staircase effects or level indicators. Raise Smoothing to blend gradually from one step to the next.

Inputs: The value to quantize, the number of steps, the smoothing amount, and the output range.

NameTypeRangeDefault
ValueNumberany0
StepsNumberany5
SmoothingNumberany0.1
Min ValueNumberany0
Max ValueNumberany1

Outputs: The stepped value and the number of the active step.

NameTypeRange
ResultNumberany
Current StepNumberany