Node Editor
Physics Nodes
Spring motion toward a target, and a value quantized into steps.
This category contains 2 nodes.
Nodes
Spring Physics
Moves a value toward a target like a spring. The value overshoots and then settles. Use it for animations that bounce into place.
Inputs: The time, the target, the starting position and speed, the spring strength, the damping, and the mass.
| Name | Type | Range | Default |
|---|---|---|---|
| Time | Number | 0-1 | 0 |
| Target | Number | any | 1 |
| Initial Pos | Number | any | 0 |
| Initial Vel | Number | any | 0 |
| Stiffness | Number | any | 100 |
| Damping | Number | any | 10 |
| Mass | Number | any | 1 |
Outputs: The current position and speed of the spring.
| Name | Type | Range |
|---|---|---|
| Position | Number | any |
| Velocity | Number | any |
Step Sequence
Quantizes a value into discrete steps, for staircase effects or level indicators. Raise Smoothing to blend gradually from one step to the next.
Inputs: The value to quantize, the number of steps, the smoothing amount, and the output range.
| Name | Type | Range | Default |
|---|---|---|---|
| Value | Number | any | 0 |
| Steps | Number | any | 5 |
| Smoothing | Number | any | 0.1 |
| Min Value | Number | any | 0 |
| Max Value | Number | any | 1 |
Outputs: The stepped value and the number of the active step.
| Name | Type | Range |
|---|---|---|
| Result | Number | any |
| Current Step | Number | any |